📡Missions
The player will send their fleet on a variety of mission types for valueable rewards. Commanders are required to lead the fleet on missions.
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The player will send their fleet on a variety of mission types for valueable rewards. Commanders are required to lead the fleet on missions.
Last updated
Fleet is currently under development, the information provided is subject to change as it evolves to fit the development needs. We talk about all that will be developed at some point although not everything will be available on the MVP version, so it's essential to check the roadmap to find out the different stages.
When sending the fleet on missions the player will have to to decide which ships and turrets to use based on the mission type and compostition of the enemy fleet. The number of ships players will be able to send is limited by Fleet Points. Each ship will have a Fleet Point cost and Commanders will have a maximum number of Fleet Points they can use. As Commanders level up, this Fleet Point limit will increase allowing them to lead larger Fleets. On missions where you face off against an enemy, the battle is simulated by statistical algorithms based on the compostition of both the player's and the enemy's fleet as well as the skills and stats of the Commanders.
Aurum is in high demand and King Station pays handsomely for it. Earning Aurum serves as the driving force behind our Play and Earn economy. The player will need to send a fleet with Mining and Cargo ships to extract and transport the Aurum but also combat ships to escort the valuable shipment. The player will be given a route each day of varied difficulty. Easy routes will only require one commander and a squadron of light fighters and single-pilot mining vessels. Hard routes will offer much greater rewards but require capital size ships and multiple commanders. The amount of Aurum rewarded will be based on the Mining Power and Cargo Capacity of the fleet. The player can choose to send more mining and cargo vessels to retrieve more Aurum but that will come at a cost of fewer escorts to protect the valuable cargo. Players earn Olympus Syndicate Credits for completing Aurum missions and the amount of Aurum harvested will determine how many Credits the player earns. Aurum Missions will be the main source of Olympus Syndicate Credits for players.
A variety of minerals are used in the crafting and upgrade process througout the game. The player will be able to send fleets of mining vessels to far off planets and moons to extract these valuable resources. These missions will be the main source of minerals for players, and will also reward BITS. The main source of BITS will be coming from Space Misfits - Mayhem which is synced with Fleet.
Combat missions allow players to use a wide variety of ships ranging from light fighters to massive carrier ships and battle varied enemies throughout the galaxy. Skilled fleet commanders will be greatly rewarded from battle. These missions will reward a combination of BITS and crafting resources.