🎖️Commanders
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© 2023 Space Misfits by Jade Stems Studios - All Rights Reserved
Last updated
Fleet is currently under development, the information provided is subject to change as it evolves to fit the development needs. We talk about all that will be developed at some point although not everything will be available on the MVP version, so it's essential to check the roadmap to find out the different stages.
Commanders will be essential when sending fleets on routes or missions. They lead the operation. There are different classes of commanders and different special bonus traits, these will help you counter specific risks associated with battles during fleet missions.
Commanders are all Clones created from NFT Commander Bluerpints which as all Fleet NFT BPs will play an important role in the player driven economy. If you hold an NFT Commander Blueprint, you will be able to clone the corresoponding Commander in the Clone Lab. The player can then use the Commander Clone in game, or Mint the Clone as an NFT and sell it on the Blockchain marketplace. As a non NFT holder, you can purchase these Clones on the blockchain marketplace and bring them into the game using our Import/Export tool.
As you send your Commanders on missions they will earn XP and level up. Commanders will sometimes be injured in batlle and require BITS to be healed. This healing process takes time in the Med Bay or you can pay CROWN to skip the waiting time. Any user can mint their Commander as an NFT to sell on the Blockchain marketplace, but only NFT holders can create new clones in the lab.
Each class has strengths and weaknesses. The player will have to choose which Class of Commander to use based on the Mission type and the Enemy Commander they will face. Most Classes are strong against one other Class while weak against another. Logistics commanders are weak in battle against all other classes but have a Cargo bonus which allows them to carry back 10% more Aurum and resources.
Class | shield | armor | dmg | load |
---|---|---|---|---|
Enemy Commander shown on left column. Player's Commander shown across top row.
↓Enemy/Player→ | Trainee | Tactical | Berserk | Logistics | Defensive |
---|---|---|---|---|---|
If you click on the commander picture it will send you to its Enjin JumpNet explorer page.
Commanders Class/Bonus may change prior to Alpha v1 (MVP) these are the ones available at the moment and that will likely fit the first implementation.
Bonus | Shield | Armor | Damage | Load |
---|---|---|---|---|
Tactical
5%
5%
Berserk
-10%
20%
Logistics
10%
Defensive
10%
Trainee
0%
0%
0%
0%
0%
Tactical
0%
0%
10%
-10%
-10%
Berserk
0%
-10%
0%
-10%
10%
Logistics
0%
10%
10%
0%
10%
Defensive
0%
10%
-10%
-10%
0%
Damage
10%
Armored Transport
5%
5%
Tactical Expertise
3%
7%
Initiative
4%
6%
Cargo
10%
Evasive maneuvers
8%
2%
Power Defense
5%
5%
Cargo Assault
8%
2%
ADDITY
Class: Tactical Bonus: Damage
AERORA
Class: Tactical Bonus: Damage
BOBBYX
Class: Tactical Bonus: Armored Transport
BOOMER
Class: Berserk Bonus: Tactical Expertise
BROCK
Class: Logistics Bonus: Cargo
BRUISER
Class: Defensive Bonus: Cargo Assault
CODEX
Class: Tactical Bonus: Armored Transport
COOPER JONES
Class: Logistics Bonus: Evasive Maneuvers
DR XENON
Class: Berserk Bonus: Initiative
DRAX
Class: Tactical Bonus: Armored Transport
DRAYK
Class: Defensive Bonus: Power Defense
DURTY
Class: Defensive Bonus: Power Defense
ESTRELLA
Class: Berserk Bonus: Tactical Expertise
MARSHALL
Class: Berserk Bonus: Tactical Expertise
FREDDY BENZ
Class: Logistics Bonus: Evasive Maneuvers
GOQUID
Class: Logistics Bonus: Evasive Maneuvers
JADE
Class: Berserk Bonus: Initiative
KATE SAVAGE
Class: Defensive Bonus: Power Defense
MILES
Class: Defensive Bonus: Cargo Assault
MELO
Class: Berserk Bonus: Initiative
NIX
Class: Logistics Bonus: Cargo
PAYNE
Class: Berserk Bonus: Tactical Expertise
REX
Class: Defensive Bonus: Cargo Assault
SCOOTER
Class: Tactical Bonus: Armored Transport
SCOTTY
Class: Berserk Bonus: Initiative
XIMON
Class: Logistics Bonus: Cargo
XIPHER
Class: Tactical Bonus: Damage
ZYCLOPS
Class: Tactical Bonus: Damage