> For the complete documentation index, see [llms.txt](https://space-misfits.gitbook.io/space-misfits-fleet/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://space-misfits.gitbook.io/space-misfits-fleet/economy/economic-flow.md).

# Economic Flow

{% hint style="info" %}
Fleet is currently under development, the information provided is subject to change as it evolves to fit the development needs. We talk about all that will be developed at some point although not everything will be available on the MVP version, so it's essential to check the [roadmap](/space-misfits-fleet/roadmap.md) to find out the different stages.
{% endhint %}

## SMCW Flow

SMCW rewards flow into Space Misfits - Fleet from revenue generated by our 3d Bullet Hell game Space Misfits - Mayhem and player purchases of CROWN. That inflow of SMCW rewards fuels demand and incentivizes the Fleet economy. As players spend SMCW, the tokens flow back to players and Collectible NFT/FT holders as well as the Space Misfits treasury to be redistributed as future gameplay rewards. At initial release, before Mayhem can be fully monetized, the rewards pool will be fortified from our Play and Earn allocation as well as market purchases of SMCW made by the studio to help the reward system remain sustainable.

<figure><img src="/files/urNEI26Fh1n46Jdevt1E" alt=""><figcaption></figcaption></figure>

## Resource Flow

In-game resources are earned in both Mayhem and Fleet and then used to craft Ships, Turrets, and Commanders. These items are then used to embark on dangerous missions to earn Olympus Syndicate Credits and SMCW rewards. These missions create an item sink which fuels perpetual demand for the in-game items and the underlying resources needed to craft them.&#x20;

<figure><img src="/files/T0nKcVAAZeDVjM62bt86" alt=""><figcaption></figcaption></figure>


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